
Think back to when you were a kid. I’m referring to the age when you were old enough to venture out of your own yard, but not so old that you had to hold down a job. Let’s say eleven years of age. Now imagine at that age, that it’s the middle of the summer. What did you do? How did you fill your days and have fun?
Did you ever:
Ride a bike,
Play in the woods,
Build a go-cart,
Build a fort,
Collect bottles for money,
Catch a wild animal,
Invent some thing or game,
Read books outdoors,
Explore new areas in your neighborhood,
Play video games on an Atari,
Get into fights,
Go to the library,
Pull relatively harmless neighborhood pranks,
Change or make your own clothes,
Stare at some thing (i.e. bug, flower, whatever…) in nature for more than 10 mins.?
Or did you:
Watch T.V.,
Play video games on a PlayStation,
Participate in some organized sport where everyone was a winner,
Get a trophy you didn’t earn,
Keep yourself relatively clean and germ free,
Talk on the phone,
Stay indoors often,
Do what your parents told you, religiously?
If you’re in the first group you’re probably going to be o.k. at that moment of contact when shit meets fan, but if you’re in that second group it’s probably time to starting making-out your last will right now. I’ve always thought these are the types of questions that determine whether or not you’ll find success in employing yourself as an artist or designer. Are you an active, risk-taking participant seizing life? Or instead are you doing what you’re supposed to do—as not to cause too much controversy or upset anyone.
Notice that these statements do not say anything about formal education. They don’t have to. They speak more on character and potential. If I were an Art Director right now conducting interviews for an open Graphic Designer’s position and I had my pick between a group one candidate with little or no experience in design and only a certificate or Associate’s degree; and a group two candidate with a couple of years experience and a Bachelor’s degree, I would without any hesitation pick the person from group one. No question. And I’m even in education and preach the significance of learning and teaching.
Group one includes survivors who make and discover things. Group two just wants to make sure that nobody gets too mad at them. You could give group one a dirty old rock and they could write an epic tale for you on the spot about all of the places and things that this rock has been and seen, while group two would be worried that by holding this rock their hand is getting a little dirty.
It won’t be too long before much more is expected from the soon to be commonplace profession of design. What next when 80% of the general public knows how to use Photoshop or can name more than five fonts? Maybe it’s time to stop sipping on your special portion of Kool-aid while eating your organized snack and instead go take something apart to see how it works.